Stronghold

Adaptive tower defense score — interactive implementation demo

48kHz · 24-bit · WAV · 120 BPM
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Master
running

One AudioSource / AudioStreamPlayer / Sound SFX object, Loop clip assigned on scene load, routed to the Menu Music group. Click the card to play or stop it.

COMBAT SET 1 · 6/8

Phase 1

Click anywhere on this panel to play or stop the current phase. Three Loop clips, one assigned per phase — Phase 1, 2, and 3 each point to their own fixed cue. Advance moves to the next phase in order and wraps back to Phase 1 after Phase 3, continuing playback if it's already running.

Victory

audio/stingers/Stronghold_Victory.wav

File not found — add it to audio/stingers/

Defeat

audio/stingers/Stronghold_Defeat.wav

File not found — add it to audio/stingers/

MUSIC BUS — AUTO-DUCK WHILE STINGER PLAYS

Stingers are one-shot, non-looping, and fire on the victory/defeat game event. Triggering one here ducks the Music bus automatically and restores it once the stinger finishes.

SIGNAL CHAIN

Menu Music
Combat Music
Music
Master
Stingers