Adaptive tower defense score — interactive implementation demo
Click anywhere on this panel to play or stop the current phase. Three Loop clips, one assigned per phase — Phase 1, 2, and 3 each point to their own fixed cue. Advance moves to the next phase in order and wraps back to Phase 1 after Phase 3, continuing playback if it's already running.
audio/stingers/Stronghold_Victory.wav
File not found — add it to audio/stingers/
audio/stingers/Stronghold_Defeat.wav
File not found — add it to audio/stingers/
Stingers are one-shot, non-looping, and fire on the victory/defeat game event. Triggering one here ducks the Music bus automatically and restores it once the stinger finishes.